/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.zone.type;

import net.sf.l2j.gameserver.model.actor.L2Character;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.zone.L2SpawnZone;
import net.sf.l2j.gameserver.network.SystemMessageId;

/**
 * An olympiad stadium
 * @author durgus, DS
 */
public class L2OlympiadStadiumZone extends L2SpawnZone
{
	private int _stadiumId;

	public L2OlympiadStadiumZone(int id)
	{
		super(id);
	}

	@Override
	public void setParameter(String name, String value)
	{
		if (name.equals("stadiumId"))
			_stadiumId = Integer.parseInt(value);
		else 
			super.setParameter(name, value);
	}

	@Override
	protected void onEnter(L2Character character)
	{
		character.setInsideZone(L2Character.ZONE_PVP, true);

		if (character instanceof L2PcInstance)
		{
			character.setInsideZone(L2Character.ZONE_NORESTART, true);
			((L2PcInstance)character).sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE);
		}
	}

	@Override
	protected void onExit(L2Character character)
	{
		character.setInsideZone(L2Character.ZONE_PVP, false);

		if (character instanceof L2PcInstance)
		{
			character.setInsideZone(L2Character.ZONE_NORESTART, false);
			((L2PcInstance)character).sendPacket(SystemMessageId.LEFT_COMBAT_ZONE);
		}
	}

	@Override
	public void onDieInside(L2Character character) {}

	@Override
	public void onReviveInside(L2Character character) {}

	/**
	 * Returns this zones stadium id (if any)
	 * @return
	 */
	public int getStadiumId()
	{
		return _stadiumId;
	}
}